Kategori: blog-152

  • Some tips for creating reviews from one interesting person.

    Yes, this is a blatant copy-paste from Zulin’s blog, but I’m tired of seeing all these under-reviews and so on.
    Please read, enjoy and learn.
    I edited the mat a little and also removed point 12.
    Friends. Very often I receive messages like this in my personal messages:

    Zulin, I did (I’m going to do \I’ve already done the twentieth) review. Please watch it, rate it, recommend something, thank you!

    I receive a lot of such messages and I decided to answer them all at once in one post.

    First of all – I am proud and touched that you ask this of me. I am pleased that my opinion is valued, like any other person. But here’s the thing. What does this question sound like if you clear it of verbal noise?? It sounds something like this: “Zulin, let me do reviews”. This is a natural request, in fact, a person is trying to get a boost in confidence that he is doing something well (or not). But where does this come from?

    As a rule, we are unable to evaluate our own creation. We see the mistakes, of course we see the mistakes, but we don’t really see the final product. A work is a reflection, it is something that was inside the author, and through his efforts was transformed into something material. The author himself, especially if he does not yet feel the genre, perceives his work obviously differently than the public. And the author at some level always understands this, it seems to me. Therefore, the need for approval. Especially from those who have succeeded in this genre.

    But here’s what I’ll say. Let’s treat reviews like any piece of art. Objectively speaking, for example, I can make a memo from several points, correlating my video with which – you can, in principle, get my opinion.
    Review must be personalized. The player’s emotions are more important to me than the game itself.
    The review should be informative. You still need to tell enough about the game itself, otherwise it will turn out to be an early Maddison.
    The review should be funny. That is, while watching it, I must smile at least two or three times (aerobatics – laugh out loud. Almost unreal)
    The review should not be too short or too long. The public senses when the author is stalling for time. I’m not sure how, but she feels.
    The reviewer must be sincere. I don’t argue, you can sometimes deceive everyone and convince them that you actually like Half-Life 2. But if you don’t like him, that’s a unique position. Don’t be afraid to be misunderstood; the more unexpected the assessment, the more interesting it is to listen to.
    The reviewer’s speech must be clear. The speaker must have a pleasant timbre, passable pronunciation and a microphone at least a little better than Revo_Lucius.
    There should be no unnecessary pauses in speech. A sense of timing is the key to humor. Watch George Carlin’s speeches and pay attention to the pauses, you’ll notice everything right away.
    The review should be interesting. Who the hell knows how you’ll do it. You can tell little-known facts about the game, you can make funny jokes. In general, you need something to keep your brain hooked.
    The subject of the review cannot be a game about which every homeless person has already spoken. What new things can I learn about Modern Warfare 2? And about Minecraft? Expect your audience to have minimal knowledge because they usually know more than you do.
    Enjoy the process. This is key, we will come back to this.

    If your review meets these 10 points, most likely I will approve it. But it turns out that? That these points can be printed out, crumpled up and thrown into the fireplace, because here, as in design, the rules may not work.

    Two words. JussieJu. Especially his early. Half of the points fly out immediately, but his videos, in my opinion, are wonderful. Yahtzee generally, for example, does not use footage from the game in videos. There are many options, in short.

    So, this leads me to the idea that the only real criterion for my evaluation of anything is “like/dislike”. As I like to say: “I feel the impulse”. Impulse is such a very, very complex piece of shit that it’s unclear how it works, but I think it has something to do with the perception of other people’s emotions. In general, I’ll discuss this topic sometime.

    Back to the concept of “permission”. A conditional person made a conditional review. Since this is his first review, it’s most likely a lousy review. Does the author understand this?? From case to case. The quality of the review has nothing to do with it. The most important thing is whether the author liked making it? This is where the moment is difficult, because the first time you may not like it. For example, the first time I was wildly scared of my voice, it seemed to me that I sounded like shit. Due to this, I was afraid of the microphone, even though there was no one in the room except me. And behind this fear I didn’t notice that I liked doing it. I noticed later, much later. Maybe it happens faster for other people, I don’t know.

    The point is to enjoy the process. https://betheatcasino.co.uk/bonus/ The point is always to enjoy the process. If I respond to requests to check out the video, I usually answer the following: “If you yourself liked it and are interested, just continue. The technology will come on its own”. And that’s how it is. The main point of this post is that you, an aspiring author, do not need my permission or approval. Neither mine nor anyone else’s. As a last resort, consider that you already have it.

    It’s a question of goal setting. If your goal is to achieve fame and fans at any cost, it’s better to rethink this goal. As a person who has achieved a certain fame and fans (in fact, I once signed an autograph on the chest of a beautiful girl – where to grow next?) I can tell you for sure. This doesn’t help. I mean – in general. Well, that is, you, of course, have more pleasant moments when people you don’t know write nice things to you, but your problems will remain where they were. But it’s because of your problems that you want fame and fans, I know. But you can catch a mania on this basis, so go for something similar to fame only if you are ready for it, yeah.

    If you don’t have a special goal, but you just want to do it, then do it and don’t ask anyone. And it won’t work out the first time, but do it anyway if you want it, because you don’t need anyone’s permission.

    Well, since you’ve been inspired by this rambling rant, let me give you fourteen technical tips for performing.

    1) Always write a script. Be sure to always write a script. Only if you don’t do let’s play. If you’re doing a let’s play, don’t write a script, it’s stupid. If you do something that is not let’s play, be sure to write a script. How you write it is up to you. I’m writing literally every word that I say in the video, but I’m not describing the setting, atmosphere, or anything like that at all. This is, say, what one of the scenes from the last video looks like: “

    Hello, I’m Zulin and I like star wars

    -Oh, me too, what do you like?? Movies, comics, games, first three parts, last three parts? Knights of Old Republic, part one or two? *With these words leave the frame* And I was playing online? If you want the key, I’ll give you the key, just return it until the end of the BT, but I was watching cartoons? How do you like Force Unlist?? What comics do you like?? So, I haven’t read it for a long time, but I would like to re-read it, of course, the atmosphere of the film cannot be surpassed, but a lot is not enough, yes? Oh, butterfly *left*

    2) Get a general understanding of Sony Vegas or Adobe Premier. There is no point in editing in other programs. I edit in Vegas+After Effects. Vegas is very simple, seriously. The main thing you need to understand about Vegas is how to render and how to remove horizontal stripes in a video. Horizontal stripes can be removed by setting the Blend Fields value for the “Deinterlace method” parameter in the project settings. I usually render in MainConceptAVC/AAC(*.mp4). It’s better to forget about avi forever. You should also figure out what the button I circled does. It will really help a lot.

    3) If you shoot live video (of yourself in front of the camera, for example), it is better to do it in such a way that the lighting, if possible, does not change. Since we can only buy studio light after we get our first Emmy (OH IRONY), we can do it at night. Summer and St. Petersburg are a lousy combination for night shooting, but if you live where it’s dark at night, take note. In addition, take ALL the lamps you find to the “studio”. How to set the light CORRECTLY – you’ll figure it out later, I don’t know myself. But home lamps shine weakly and drag in quantity. They say that at least three lamps should shine in the speaker’s face. Left, right and front. Notice how the Nostalgia Critic cap is falling off (or have you already installed a diffuser??) three shadows. Keep an eye on the difference in spectra too. If half of your lamps are hospital white and the other half are sunny yellow, it’s better to choose one or the other.

    4) When you write a script, don’t try to squeeze material out of yourself. Local creative crises happen all the time. You feel like you’re not writing? Take a break, go for a walk, save the galaxy in Mass Effect, learn how to make origami. As soon as the brain stops fixating on a task, it paradoxically solves the problem faster.

    5) Don’t block the horizon.

    6) Do not covet your neighbor’s jokes.

    7) Don’t be afraid to experiment. If what you have in mind has never been done before, it’s more good than bad.

    8) Don’t overuse memes.

    9) Don’t be afraid to copy someone’s style at first (style, you hear? Not “steal other people’s jokes,” but style). Many artists began with manic redrawings of other people’s works. And they did this until their own style appeared. You just went to bed, and in the morning – FIGAX and you already have style.

    10) The best solution to a problem is usually the simplest one.

    11) Take criticism calmly. If your brilliant idea is crap on the Internet, that’s normal and shouldn’t bother you at all. Someone will ALWAYS dislike something. These are your damn reviews, you do them – you decide what goes on there and what doesn’t.

    12) Enjoy the process. Share ideas with friends, take their opinions into account, but don’t replace yours with them.

    13) Forget the worries of this world and surrender to Krishna.

    That’s all, I hope someone gets something useful out of this. Tumblr has a great “Ask” feature. I will answer specific questions about installation, for example. Or not, but if anything, ask.

  • Something like a review on e.Y.E.: Divine Cybermancy

    Traditional preface
    So hello everyone! Today I observe the game, the name of which you see in the title of the topic. Actually, it is written there and what I will do now … well, okay. From the very beginning I will delay my deepest regret that all screenshots are taken directly from the beginning of the game. I’m just by chance (yes, quite by chance!) formatted a disk on which screenshots and the game itself were stored, forgetting to get everything out of there. Well, what to do.

    Genre: Action (Shooter)/ Stealth/ RPG/ 1st Person

    Deus Ex French
    First, I will say right away that the game is super. Just super. This is a kind of cross of Deus Exa, Varhammer (even Hammer is ^_ ^), Hellagate and diverse developers. I made a game, by the way, Indi Studio from France, but, fortunately, released it in English. As I said above, the game is wonderful, and now I will write why this wonderful game is so remarkable (and this is a tavtalogy!).

    The gameplay here resembles the most DEUS EX. There are a lot of ways to achieve your goal. I would even say how many players – so many ways. You can just go on a break with a machine gun and in heavy armor. You can sneak past the enemies, like a shadow, or quietly kill them. You can kill them from sniper so that they will not even understand where happiness flew from. You can take a turret and just hold it in your hands to go straight through the camp of enemies. You can play a sniper that uses a sniper only at a distance, and for a fight near it has any kind of light weapon like SMG. And you can just hack a couple of enemies and watch how they kill nothing that do not understand anything. True, in this case, your hacked friends will die quickly. So it is better to choose hard -armed goals for hacking. Anyway, the local hacking system is a separate topic. Which you can talk separately.

    There are 5 different viruses in total.
    1. Attack. Everything is clear here. Removing health from the enemy’s protective system.
    2. Mask. – 22 to all attacks of enemy viruses.
    3. Scanning. Finds weaknesses and takes 35 enemy protection points.
    4. Shield. Adds 36 points to its own protection.
    5. Energy redirection. Redirects energy to the attack, which gives a bonus to it, but the penalty for protection.

    When combining these viruses, it is necessary to destroy the enemy’s protective system and actually hack it. You can also hack doors, banking machines (hello deus ex!) and a lot more. Perhaps reading this hacking system and does not seem so interesting, but, believe me, it is gorgeous. But finish with her.

    And now I would like to write a little about the role system of the game. As in many role -playing games, at the beginning of the game we create a character. But here we do not distribute its characteristics, do not choose skills. Here we create its genetic profile. However, this only gives a starting point to our character. For the murder of enemies, in addition to money, we get an experience that can be spent on improving our characteristics that are available in the character menu. Experience also obtains from tasks (completed, of course). In addition to the main characteristics, the game has a system of cyber assignments. Deja Vu, yes? Money is spent on them. Also, money is spent on research that give bonuses to one or another skills. The role system is deep and allows you to create your unique character. It seems that this is exactly what you need a role -playing game from the role system, so it copes with a plus.

    If you recharge when there are cartridges in the clip, then you will lose them. Cool, yes?

    Do not gameplay one

    There are many places to study in the game that you can walk around, talk with people, perform a couple of sidesmate, buy equipment and simply explore, good design of locations and graphics allow you to simply get distracted from the chaos that is happening around and just enjoy the views. In some places they, by the way, are very reminiscent of VAHA. Like the design of many characters. They are a cross between Varhammer and Hellgate here. Characters with their semi-Vakhavsky armor and Hellgate helmets, huge epic statues, abysses in which you can accidentally fall, different locked doors, behind which can be at least … all this immerses you into the atmosphere of the game, and once plunged into it, you will remember it for a long time. In this strange, alien, evil world pulls very strongly. Perhaps when tons of fan clubs will be organized by the setting of this game, role-playing will be carried out on it … But this will all be in the real world. Now I’m talking about the world of a friend, fake, even terrible, but so alluring … In a word, the setting is done perfectly. The atmosphere of a stranger and unfriendly world is conveyed perfectly. Sounds are very well made in the game, music. The fact that we not only see, but we also hear us immerse us not in the atmosphere, but in the world itself. Who called Crysis there is a separation from reality? Forget about it. A real separation from reality is this game.
    However, all this would not have happened if it were not for the Source engine. This is probably the only little minus of the game. Do not understand correctly, the graphics in the game are pleasant by eye, but the use of such an old engine … However, this is a very small minus. As you already saw at the top, one of the main advantages of the game graphics is lighting – lighting. It is very good. Everything gives realistic shadows, light is reflected from what it should be reflected. The textures are also very, very bad. At first glance you will not say that this is SURS.

    Remove his sad mask and give him a hammer, and not Katan..

    And a little story

    After the war, with the forces that https://deabetcasino.co.uk/ was so long that the endless organization of the secret of the secret of the secretary that you belong was named was finally ready to destroy the federation, even despite the intensive struggle for power and power.

    The character for which he has to play, wakes up in a strange cave with all the signs of amnesia. He also remembers that it is a secret organization with the name E.Y.E. It quickly selects outward, breaks through (or sneaks up) to the evacuation point and returns to the base. After talking with his mentor (mentor), he listens to a message from himself and begins his work to destroy the federation.

    He quickly understands that his organization is filled with internal conflicts. Between the devil and Calter enmity. GG will be quickly torn between his higher and head of the secrets: the commander of the Riman who is a separatist with a large ambition and his friend instructor. The mentor is trying to combine two fractions at all costs. The player turns out to be in the middle of the war, conspiracies, political intrigues in which megacorporations and government are involved.

    And at such a moment, humanity is attacked by the power of unknown origin, which uses people to destroy other people.

    In a word, the plot will have many breaks of the template, coups and everything else, which is so cute to the heart of the DEUS EX fan.

    Deadly arsenal

    And in the end, I would like to say how to kill enemies at all. So. We have three types of armor at the disposal:
    1. Light. Not the best defense, but big mobility. Ideal for Ninja.
    2. Average. Golden mean. Combines worthy armor and acceptable mobility
    3. Heavy. With this armor and with a machine gun in the hands of GG turns into a tank. Heavy and well -freeing, but well -protected

    And a few types of weapons:

    1. For close combat. There are different katans and hammer. Useful for nindzes that creep up to the enemy from behind and kill him
    2. Pistols. Here, as is already clear, pistols. And the revolver. Useful as a second weapon for anyone except pacifists
    3. Submissions pistols. All sorts of ultrasound and weapons similar to it. It will come in handy like a second weapon again for anyone. Ideally, you can jump out with them from around the corner and shoot at the crowd of enemies. Perhaps you will get.
    4. Shotgun. Step one – come closer. Step two – shoot. Step third – meat. Step fourth – profit
    5. Automatic machines. In general, you can use as the main weapon. Average accuracy, damage and rate of fire.
    6. Sniper rifles. Best accuracy and damage. One hit is either a corpse or a mountain of meat. Fortunately, there are a lot of sniper positions in the world.
    7. Big guns. Fouse ueah! ; [ There are minigans and guns similar to them. Often not too accurate, but with great slaughter force and rate of fire.
    8. Special weapon. There are grenades and … special weapons? Unfortunately, I hardly used it.

    The differences between the classes of weapons are large. There are differences in one class too. And one more thing, get used to the fact that you can take the guns with you once or twice and katana, which is always with you.

    Backgrades are delighted in loading, and in them they themselves quote the runner on the blade. Class.

    E.Y.E.: Divine Cybermancy – Wonderful Game. Everything is good in it. Graphics, setting, plot, RPG system, gameplay, sound, atmosphere … I with great pleasure I put it 9.5/10. And these 0.5 only because of an outdated engine.
    I recommend playing all Deus Ex and just lovers of good RPGs to all fans.

    P.S. Schoolchildren yelling by soap and post -shooters I welcome in this topic. I wanted to srach today.

    The best comments

    Honestly, the review is not very – in some places, disgust, in others – too many details (harsh IMHO). For example, why describe the hacking system or types of weapons in detail (which, by the way, is not so many, 2-3 samples of each type), and at the same time not give any certificates about what for the forces or federation (not playing, and not everyone who played, will understand what we are talking about)?

    In addition to these games, Sabzh took a lot of things from such a game as Shadowrun (for example, a local hack is a strongly simplified version of the “matrix”). But what the game clearly did not take from its predecessors is damage to individual parts of the body, the maximum is a broken leg, which is treated for free and quickly.

    The inventory was most reminiscent of the X-Com-it is divided into several areas placed on the body, and, noteworthy, the weapon placed on the back is displayed on the back, and similarly for the belt (although some comrades-NPCs are clearly bursting, for example, a certain Duke carries at the same time a machine gun (which is placed only on the back) and the machine gun (which generally takes the whole back))))).

    There are only a dozen of only two weapons, alas, it is not modified and has static characteristics, to the best of this trade departs from the “buy-sell” scheme to ordinary paid unlocking (it is worth noting that for each weapon the requirements in the characteristics should be observed; all the weapons bought can be taken in mobile weapons, which can be found at the levels; and still-they can not be bought, they can be taken in the same Weapons, limited only to a fine to the speed for the load). The weapon is very balanced, and very powerful pistols (some of them can still be worn in a couple with katana) I would not consider a secondary weapon. In addition, special equipment can be found in the weapons – grenades, controlled combat drones (both are actively used by enemies), turrets (you will often see them at the levels in the "wild" form) and the first -aid kit – the main method of treatment in the game, it becomes available only after studying the corresponding technology.

    By the way, the main source of new technologies is the objects that the player finds on the brave corpses of the defeated enemies (in the case of monsters, the corpses themselves are studying), but in order to find them, you need to walk close to the body, so sometimes you will have to go literally along the corpses. In the study, you can set the balance "cost-ski".

    In addition to implants-characteristics, there are also active implants, such as strengthening the legs/arms, invisibility, vision and others like them, and they all eat energy. And, what this energy seems strange to me is that in addition to the “active” implants, it is eaten by jumping (although this is clearly not “fatigue” from TES), and the psi capacity is a local analogy of magic that allows you to teleport, create stupid clones of itself, etc.D. (I don’t understand why the author of the review was not mentioned about this important element of the gameplay).

    I remembered stupid clones, and at the same time – about not the most pleasant aspects of the game. I’ll start directly with stupid clones. AI Games, to put it mildly, terrible Unpleasantly surprising. Allies often stand in the doorways with mobility of the lamppost, do not know how to fight off in close combat, and do not always understand that incomprehensible poppies are firing enemies in their backs. And the enemies, meanwhile, appear from nowhere (oblique spavn enemies – a separate question, mob can appear right behind you), scorch from great distances, and they always find you, wherever you hide. And it is very difficult to determine where they shoot, since the main factor in the discovery of the enemy, the sound of shooting is not voluminous (be the enemy around the nearest angle or at the very border of visibility – the volume of the shooting will be almost the same).

    Directly the sound itself is normal (not counting the lack of the effect of space in sound effects, sorry for the tautology), only the intonations of some phrases are terribly annoying (for example, the hysterical laughter of the leader of the bandits in the mission where we work for it, I apologize for the spoiler).

    Among other furious elements are some missions. Even if you forget about the temples of most basic or additional tasks, a problem arises in the form of terrible unbalanced and hardcore, for example, terribly infuriates (personally) when one comrade is protected from the crowds of monsters, you cover with your body, you constantly treat (to the best of some features of the first-aid kit, sometimes it is difficult for you to all cover you with one single turret, only one-only turret covers you. And then one miracle comes and lays it with one blow of the hammer (the failure of the mission is not fatal here, but all the same. ). Or re-entry into New Eden-to fight off the hordes of opponents who quickly turn you into a sieve, and at the same time trying to kill a huge cyber-demonic creature, even at the minimum level of complexity with a reduced slender enemies.

    Well, and bugs, where without them. There are decent a lot of them – then the character refuses to recharge when it stands close to the wall, then the research does not begin before the game is restarted, then the Sours will play an angry joke with those who want to change the size of the window (it will either fly outside the monitor or be bought to the minimum size).

    The result is a good game, but terribly unfinished, and wanting to save nerve cells to myself, I would advise you to wait for the corrected version or patches (good, they are close-the developers have already begun work to eliminate errors)

  • Song of the Deep: Video Review

    A new game from Insomniac Games will tell you how to hit the asses of arrogant jellyfish with a hook and not lose hope for the best. We will try to figure out how successful Song of the Deep turned out to be a representative of the Metroidvania genre.

    Song of the Deep

    Best comments

    If we compress the review into two questions, we get:
    “Is Song of the Deep good?? Yes!»
    “Is it better than Aquaria? No!»

    "Life will never be the same. https://ne-betcasino.co.uk/ »
    Come on, Gleb, not once, ahem… well, you understand.
    But in fact, there is nothing wrong with a gamepad; unlike a keyboard and mouse, it was specially designed for games, and there are many things that are much more pleasant to play with it.

    Where do you get this?)) If we talk about a specific device, like a dual shock, then yes – it was specially created for gaming. but in the same way, “gaming” mice and keyboards are created… ahem… for games. If we are talking about the type of device, that is, the controller as such, then its origins will be the same as those of the keyboard mouse – the industrial revolution, that’s all. Surely, at least in films, you have seen various means of controlling industrial equipment? And so the “board with buttons” appeared long before computers and consoles. Otherwise, I agree, there are games in which it’s really more convenient to use a controller than a keyboard mouse, and vice versa.

    Found information for anyone interested.
    The old U95 game actually ends at level 10. There are 4 passages, but they are all too narrow for the boat to fit through them 🙁 It’s a pity that the developers didn’t bother to make a normal ending (well, there’s a logical conclusion, with the inscription “victory”!" at least). And as a child, I still couldn’t understand what I was doing wrong. And then I found a guy’s blog where he was also tormented by this issue: lgtu.livejournal.com/21156.html

    P.S. Look at the background of the last screen picture. And the developers have a sense of humor, yes 😉

    Gleb didn’t talk about Aquaria in his review for a very long time. I was already afraid that you wouldn’t mention or compare at all. As for me, in many ways the game resembles Aquaria, not only in the concept of an underwater adventure. The mobs are very similar, the submarine’s abilities are the same, they descended into the dark depths and in Aquaria. Apparently there is nothing to surprise the game completely. Not even bosses, if I understand correctly. Alas. But perhaps as a fan of Aquaria it’s worth checking out at least for the sake of the riddles, there is no Aquaria 2 :(. And Insanely Twisted Shadow Planet 2 too: C